//
// MGS FACE.DAT viewer
//
// Author: mla
//

This program shows the contents of the FACE.DAT files in Metal Gear Solid.

The package includes:

    src\            program source code
    faceview.exe    compiled program (64-bit version)
    faceview32.exe  compiled program (32-bit version)
    filefmt.txt     FACE.DAT file format description
    readme.txt      this file

All items released here (source, documentation, etc) are under public domain.

Usage
=====

After opening the program, select "File\Load" in the menu,
press the "Load" button in the toolbar, or press CTRL+L; then select
a FACE.DAT file. Then explore the file using the treeview.

While an animation is selected in the treeview, pressing ENTER will play the
animation in another window.

When showing the contents of a block, animations are drawn with a red border.

Build instructions
==================

Open up a command window where NMAKE, CL, LINK... and the Win32 SDK
are all available (e.g. the Visual Studio "Open Command Prompt" Start Menu item)

CD to the source directory (the one containing the makefile)

Typing "nmake" will build the debug build into "obj\"; typing "nmake NDEBUG=1"
will build the release build into "rel\".

Caveats
=======

The animation frame timing information is unknown, so animations are replayed
at an incorrect rate.

The program is "view-only"; there are no plans for creating a FACE.DAT editor
out of this codebase.